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… some persistent alt asset loading. Utilizes threading to handle LUS directory load and unload filtering.
Add comment documentation. Refine a little persistent preload.
Un-persist skybox textures, add dynamic skybox loading instead.
…namic skybox loading and unloading.
Update for related LUS PR changes, which includes removing the threading (will be re-implemented when LUS Context thread pool access is added).
… functions to prevent debug stutter on transition.
…sset-bulk-preload
…sset-bulk-preload
Rename `LoadDelayedPersistentAltAssets` to `LoadDelayedPersistentAssets`. Remove audio path from LoadDelayedPersistentAssets, as that's already handled in OTRAudio_Init. Exclude textures/buttons from LoadDelayedPersistentAssets (PNGs, don't have a factory).
…sset-bulk-preload
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