add ability to select icon.svg in settings#62
add ability to select icon.svg in settings#62MakovWait merged 1 commit intoMakovWait:mainfrom BasilYes:main
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This will not work in export builds: DirAccess.copy_absolute("res://assets/default_project_icon.svg", dir.path_join("icon.svg"))seems like there is some workaround. I'm not sure if global settings is where you should put the checkbox: I think the better place is to put it in the new project dialog. |
Thanks, I don't noticed this. But this workaround didn't work too, so I done another workaround and it's work.
Yes, it's will be better. |
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May be Godots should remember user choose (.svg or .png), but I'm not sure how to implement this properly. |
for this we use cache godots/src/components/editors/remote/remote_editors.gd Lines 23 to 24 in cf4b11b So it may look like: var use_png = Cache.smart_value(self, "use_png", true)
use_png.ret()
use_png.put(new_val) |
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Done |
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Cool thanks! |
Add ability to select icon.svg inside new project instead of icon.png #61