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Add persistent labels in the scene manager #432
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enhancementAn improvement for livesplit-core.An improvement for livesplit-core.performanceAffects the performance of the code.Affects the performance of the code.priority: highThis is a high priority issue.This is a high priority issue.renderingThe issue or pull request is affecting the rendering.The issue or pull request is affecting the rendering.
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enhancementAn improvement for livesplit-core.An improvement for livesplit-core.performanceAffects the performance of the code.Affects the performance of the code.priority: highThis is a high priority issue.This is a high priority issue.renderingThe issue or pull request is affecting the rendering.The issue or pull request is affecting the rendering.
The scene manager currently shapes all the text on every frame. Turns out this is really expensive. It probably makes up at least half of our frame time.