Skip to content

Add brushes as resources to the scene manager #431

@CryZe

Description

@CryZe

As it turns out, creating brushes is actually quite expensive with a lot of rendering backends. So we definitely want to only create them once and then just attach them to the individual entities.

Metadata

Metadata

Assignees

No one assigned

    Labels

    enhancementAn improvement for livesplit-core.performanceAffects the performance of the code.priority: highThis is a high priority issue.renderingThe issue or pull request is affecting the rendering.

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions