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Add brushes as resources to the scene manager #431
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enhancementAn improvement for livesplit-core.An improvement for livesplit-core.performanceAffects the performance of the code.Affects the performance of the code.priority: highThis is a high priority issue.This is a high priority issue.renderingThe issue or pull request is affecting the rendering.The issue or pull request is affecting the rendering.
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enhancementAn improvement for livesplit-core.An improvement for livesplit-core.performanceAffects the performance of the code.Affects the performance of the code.priority: highThis is a high priority issue.This is a high priority issue.renderingThe issue or pull request is affecting the rendering.The issue or pull request is affecting the rendering.
As it turns out, creating brushes is actually quite expensive with a lot of rendering backends. So we definitely want to only create them once and then just attach them to the individual entities.