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Switch to texture based text rendering #179
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blockedProgress is blocked and can't progress.Progress is blocked and can't progress.enhancementAn improvement for livesplit-core.An improvement for livesplit-core.needs further discussionIt is unclear how to progress without making further decisions.It is unclear how to progress without making further decisions.renderingThe issue or pull request is affecting the rendering.The issue or pull request is affecting the rendering.
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blockedProgress is blocked and can't progress.Progress is blocked and can't progress.enhancementAn improvement for livesplit-core.An improvement for livesplit-core.needs further discussionIt is unclear how to progress without making further decisions.It is unclear how to progress without making further decisions.renderingThe issue or pull request is affecting the rendering.The issue or pull request is affecting the rendering.
So far we turn the glyphs into meshes, which works well with a strong amount of anti aliasing, but isn't ideal. We should switch to texture based text rendering (or pathfinder long term).
There is a texture atlas crate we could use: https://github.com/nical/guillotiere