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Switch to texture based text rendering #179

@CryZe

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@CryZe

So far we turn the glyphs into meshes, which works well with a strong amount of anti aliasing, but isn't ideal. We should switch to texture based text rendering (or pathfinder long term).

There is a texture atlas crate we could use: https://github.com/nical/guillotiere

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    blockedProgress is blocked and can't progress.enhancementAn improvement for livesplit-core.needs further discussionIt is unclear how to progress without making further decisions.renderingThe issue or pull request is affecting the rendering.

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