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Wolfenstein 3D C++

I decided to make my own version of Wolfenstein 3D for my 4. semester computer science project. The game was made in 3 weeks and was my first c++ game. The game does not use ray cast rendering like the original.

The game is compiled using Visual Studio 2017 (v141) Platform Toolkit and Windows SDK version 10.0.17763.0. I use OpenGL for rendering, SOIL for textures, and Irrklang for audio.

There are some things I would have done differently today as I have learned a lot since then. The commit messages are bad, sorry about that, but feel free to have a look and take anything you find useful.

License

Code is under the MIT license. See LICENSE/Code license.txt for more information.
Art and sounds is NOT under the MIT license. See LICENSE/Art and sound license.txt for more information.
irrKlang has its own license. See LICENSE/irrKlang License.txt for more information.

Contact

Levi Moore
levimoore.dev | mail@levimoore.dev | @LeviMooreDev

About

A Wolfenstein 3D c++ game made for my 4. semester computer science project.

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