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Releases: KreitinnSoftware/MiceWine-Application

MiceWine Application (versionName v0.5.0)

09 Apr 16:39

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ba4b91b

Fully Remove RootFS Support, Add Packages Downloader Instead of Downl…

MiceWine Application (v0.5.0)

10 Sep 02:31

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Changelog:

  • Convert Entire Application to Java
  • Improve XInput/DInput Controllers
  • Allow Disabling Specific Controller Input Method
  • Rewrite ShellLoader to C code
  • Use MiceWine's File Manager for Changing Shortcut Icon
  • Add 18:9 Aspect Ratio
  • Improve Task Manager
  • Implement Support to Setting CPU Affinity Per-Process on Task Manager
  • Improve File Manager
  • Show Icons for Some Kinds of Files
  • Add Support for Downloading MiceWine RootFS Directly from Application on First Start
  • Fix M_WheelUp and M_WheelDown on Virtual Controllers
  • Add Support to Add Custom EnvVar on Shortcuts
  • Some Other Bug Fixes and Improvements

MiceWine Application (v0.4.0)

02 Jul 02:02

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Changelog:

  • Fixed EditGameFragment Behaviour
  • Filter Controller Names for ignoring some devices 'uinput-goodix'
  • Fixed AdrenoTools Drivers on Some Devices
  • Fixed Some Weird Crashes and Bugs
  • Removed First Time Tutorial
  • Added 8K Resolution (16:9)
  • Added Controller Test Screen
  • Changed Binding for Releasing Physical Mouse to Alt+Q
  • Improve XInput Controllers
  • Added DInput Controllers
  • Fixed SDL Games Controller Support
  • Add Option for Swapping Physical Controller Analogs
  • Improved Virtual Controllers
  • Added Mouse Scroll Buttons
  • Use Quicksand Font on Debug Info
  • Added Option for Changing Wine DPI
  • Set Icons to Grayscale if executable not Found
  • Added Support to Pause Emulation
  • Added Task Manager
  • Updated Box64 on RootFS
  • Updated Mesa Wrapper on RootFS for not need DXVK Stripped
  • Various Code Improvements and Optimizations
  • Improved UI/UX

MiceWine Application (v0.3.1)

08 Apr 01:05

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Changelog:

  • Fix a Annoying Bug on EditGameFragment that Display Mode not Saved
  • Fix a Physical Controller Issue that treats all analogs as left analog when using keyboard mapping

MiceWine Application (v0.3.0)

05 Apr 16:37

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Changelog:

  • Fixed Moving Shortcuts Behaviour
  • Add Grid on Virtual Controller Editor (for better placement of buttons)
  • Add Per-Shortcut Settings
  • Add Controller XInput Support
  • Add Virtual XInput Controller Support
  • Better Handling of Windows Shortcuts (.lnk)
  • Add Workaround for Fixing Physical Mouse Issues
  • Set sysmem on TU_DEBUG as default
  • Fix Bugs When Rotating Device, Connecting or Disconnecting Controller on Shortcuts
  • Add Shapes on Virtual Controllers
  • Add D-Pad on Virtual Controllers
  • Add AdrenoTools Driver Support
  • Export 'Saved Games' on Internal Storage
  • Improve Welcome Screens
  • Better UI and UX
  • Use ViewPager2 instead of just load fragment without any animation
  • Change Icon of Rat Packages on File Manager
  • Add RatDownloader Screen for Downloading Things Like VKD3D/DXVK/WineD3D/Wine/Box64/Drivers directly on app

MiceWine Application v0.2.0-(git-40e2f20)

15 Feb 20:52
40e2f20

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Merge pull request #117 from KreitinnSoftware/WIP

Release v0.2.0

MiceWine Application v0.1.6-(git-52fef92)

08 Feb 03:02

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MiceWine Application v0.1.5-(git-3c4f823)

06 Feb 03:43
3c4f823

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MiceWine Application v0.1.4-(git-f660f60)

31 Jan 22:31

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MiceWine Application v0.1.3-(git-57ef615)

30 Jan 15:43

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Changelog:

  • UI Changes
  • Move Game Shortcuts
  • Search Games