While Gaussian Splatting is powerful, integrating it into professional workflows has been challenging. 3DGS Render bridges this gap, bringing Gaussian Splat handling directly into Blender. Now you can:
- Work with 3DGS content in a familiar environment
- Edit and optimize point clouds before 3DGS conversion
- Create animations and motion graphics
The written documentation can be found at https://www.kiriengine.app/3d-tools
Video tutorials can be found here https://www.youtube.com/@3D-Tools-by-KIRI-Engine
If you run into any issues or questions, feel free to ask on our Discord thread
Thanks to everybody who contributes to this good work from the KIRI Engine team.