Add XInput in preparation for gamepad triggers + add xmldoc#50
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…d Designer failing on MappingForm
…pdating correctly
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With 6f8d809 I added a GamePadStick trigger that allows listening for a specific GamePad Left/Right Stick action. This still needs expanding, which I'll track here:
That last task will make it easier to forward data from a trigger to an action, for example:
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… it to tests everytime manually)
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edit: This should be fixed now, turns out it was a bug. The UI also clearly shows physical and simulated gamepad indexes |
… devices (no luck yet)
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To help out I've updated the profile from @klsgh's website: Profiles may break again before we hit 1.0.0, but with the pre-release from PR it should work. |
This PR will work towards this feature: #40
I'll add a gamepad trigger that can listen for input from up to 4 different controllers.
Technically this uses XInput 1.4 which ships with Windows 8.