Unreal Engine SDK project for Oblivion Remastered
This project is intended to be compatible with vanilla UE 5.3.x redistributed via Epic Launcher. Because of this, 4 classes/types are unavailable:
VWorldPartitionStreamingPolicy
VAltarBowTriggerResistance
VAltarFatigueTriggerResistance
VAltarBlockHitTriggerVibration
because they require source Engine changes (which is not the point of this uproject - not everyone can bothered to compile it) In 99% cases they wont matter anyway. They cannot be dummied out for the rest 1% cases because these would be the serialization cases, so for that 1% you'd have to use a source build (but it is very unlikely you will ever need that).
Search for FIXME to find all dummied out code you may want to fix if you need it for a source build.
Wwise plugin is a stub. That means you can't use it to actually work with WWise audio if you plan to do very in-depth wwise project recooking and restructuring. If you need that, you can remove the stub and install a real Wwise plugin v2023.1.8.8601.3258 - https://www.audiokinetic.com Rest of the plugins are irrelevant.
- Download UE 5.3.2 from Epic Launcher
- Install required build tools
- Build the project