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(I was rotating the axis the wrong direction when going from part-space to vessel-space, effectively flipping that axis 180 degrees, which was only noticed on the parts which anchor in the front or the back, like the elevons.)
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The commit #fb08141, attempting to reduce the load on the computer by only using 2 corners instead of all 8 to calculate the bounds was broken logic that squishes the box in some orientations. I will be reverting that commit and re-pushing an update to this. |
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Exposes bounding box information from the part meshes to the kOS script.
Should allow you to detect altitude from the bottom of a landing gear part, for example, or see how big a ship is when docking so you can safely go around it.