Implemented TriggerAU's suggested fix to range limit#2554
Merged
Dunbaratu merged 1 commit intoKSP-KOS:developfrom Jul 18, 2019
Merged
Implemented TriggerAU's suggested fix to range limit#2554Dunbaratu merged 1 commit intoKSP-KOS:developfrom
Dunbaratu merged 1 commit intoKSP-KOS:developfrom
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Dunbaratu
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Jun 25, 2019
| { | ||
| // I have no clue what this actually looks like in the UI? What is a | ||
| // user editable 2-D vector widget? I've never seen this before. | ||
| if (convertedVal != null) |
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The above looks like a large edit, but if you look carefully, all it is is just a change of indent level.
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Fixes #2531
I got some feedback from SQUAD team member TriggerAU about this problem and he pointed me to the API call that SQUAD uses to obtain the float ranges, and it encapsulates some of the work needed to find the cases where a float range is getting overridden by another float range. This method call TryGetFieldUIControl seems to do everything right and obtain the true ranges that game is actually using.