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Cooked steering with Realism Overhaul #2806

@Patrykz94

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@Patrykz94

As I'm playing with Realism Overhaul a lot now and the biggest issue to me seems to be the steering manager not handling attitude changes well with RCS.

In RO the RCS thrusters and reaction wheels are a lot less powerful than in the base game which is probably part of the issue here.

kOS tends to try to aim for a VERY slow turing speed and it over-correts most of the time with thrusters pretty much firing in opposite directions at once a lot of the time trying to match the turning speed perfectly but failing (it sometimes even gets locked up in the back and forth thrusters firing in the middle of a maneuver).

I do most of the attitude control with the MechJeb's Smart A.S.S. manually right now as that seems to be working pretty much perfectly in RO. I'm making a libary of functions to do most of the activities in space with kOS because I'd like to use that more but that steering issue is stopping me from using that right now. I tried playing around with the steering manager tuning settings but couldn't get that to work well enough.

Here's an example video of trying to use kOS to point retrograde and doing the same using MJ's Smart A.S.S.:
https://youtu.be/mYRP3JSbfHw

Are there any plans to update the kOS attitude controller to help fix this issue, or maybe add another attitude controller and letting users chose which one they'd like to use?

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