Newton Dynamics is a realistic, cross-platform rigidbodies physics simulation library. It integrates easily into games and game engines or realtime any interactive simulation application, delivering a balance between top performance along with high accuracy and stability. With ongoing development and a permissive license, Newton Dynamics is an excellent choice for a wide range of projects, from scientific simulations to full-scale game engines.
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Links to older repository can be found at: https://github.com/MADEAPPS/newton-dynamics
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Links to demos, tutorial, FAQ, etc: https://github.com/MADEAPPS/newton-dynamics/wiki
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youtube channel at: https://www.youtube.com/@NewtonDynamics-j2j/videos
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note: http://newtondynamics.com is discontinue
Cmake generate varius Visual Studio solutions for: build sdk, demos, wrappers and ulities
- Newton Core and packages: sdk/projects/
- demo sandbox: applications/demosSandbox/projects/
Cmake XCode for SDK,
- Newton Core and packages: sdk/projects/
note: at this time since demos are build for opengl, there is not backend graphics for apple metal.
There are Unix makefiles in the project folders mentioned above, but it is highly recommended to use CMake instead.
Newton Core does not have any third party dependencies.
To build the demo sandbox the following packages need to be installed:
- OpenGL
- glfw3
- glatter
All of these should be available on any major Linux distribution (with associated -dev or -devel packages).
Alternatively they can be found in the folder sdk/thirdParty/ and built from source.
Newton Dynamics is licensed under the zlib open source license, with little if any practical difference between them.
See LICENSE for the full content of the licenses.
Newton Dynamics is a project of Julio Jerez and Alain Suero. See AUTHORS for a full list of contributors.
