Fixed PlayerGPS loading ContentReader maps before mods ready #2575
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Fixes #2573 . Most of the details should be on the issue, but in summary:
Before the fix, this could happen before disabled mods were removed (this occurs in ModManager.Init). Now, PlayerGPS waits for the ModManager to be Initialized before running.
As an aside, for performance reasons, I'd like if ContentReader did not read all the regions on boot, since it slows down when mods try adding thousands of new locations (carademono has a vision, okay). But I'm not ready to change that yet - maybe I'll send cara a custom build to see if simply having independent caches per region works.
But this simple change fixes the issue, and increases performance when running disabled mods with WorldData.