Contact Details
No response
What happened?
After kill all zeds on the first round, at the moment of show the trader's path, the game crashes. The game show me this error:
Build UT2004_Build_[2004-11-11_10.48]
OS: Windows NT 6.2 (Build: 9200)
CPU: GenuineIntel PentiumPro-class processor @ 2901 MHz with 3964MB RAM
Video: Intel(R) G41 Express Chipset (2104)
General protection fault!
History: UObject::execClassContext <- (KF2HUD KF-BioticsLab.KF2HUD @ Function KF2HUD.KF2HUD.DrawPortraitSE : 046B) <- UObject::ProcessEvent <- (KF2HUD KF-BioticsLab.KF2HUD, Function KFmod.HUDKillingFloor.PostRender) <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level KF-BioticsLab <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 726F6F6C 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free

Relevant log output
No response
Contact Details
No response
What happened?
After kill all zeds on the first round, at the moment of show the trader's path, the game crashes. The game show me this error:
Build UT2004_Build_[2004-11-11_10.48]
OS: Windows NT 6.2 (Build: 9200)
CPU: GenuineIntel PentiumPro-class processor @ 2901 MHz with 3964MB RAM
Video: Intel(R) G41 Express Chipset (2104)
General protection fault!
History: UObject::execClassContext <- (KF2HUD KF-BioticsLab.KF2HUD @ Function KF2HUD.KF2HUD.DrawPortraitSE : 046B) <- UObject::ProcessEvent <- (KF2HUD KF-BioticsLab.KF2HUD, Function KFmod.HUDKillingFloor.PostRender) <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level KF-BioticsLab <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 726F6F6C 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
Relevant log output
No response