Add modal to teach player about presets#5903
Merged
Malkierian merged 4 commits intoHarbourMasters:developfrom Jan 4, 2026
Merged
Add modal to teach player about presets#5903Malkierian merged 4 commits intoHarbourMasters:developfrom
Malkierian merged 4 commits intoHarbourMasters:developfrom
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Malkierian
approved these changes
Dec 3, 2025
Contributor
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LOL, Main Randomizer apparently had a change in one of the others I recently merged, now there's a conflict. |
Pepper0ni
approved these changes
Dec 13, 2025
Contributor
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Can we make sure that applying a preset doesn’t unset the CVAR that stores whether this has been seen or not lol |
Contributor
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Make it a CVAR_GENERAL and it won't be affected by presets. |
Contributor
Author
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Does that mean menu cvars can also be affected by presets right now? Either way, changed it just to make sure it isn't a problem. |
serprex
reviewed
Jan 3, 2026
Co-authored-by: Philip Dubé <serprex@users.noreply.github.com>
Contributor
|
Yes, menu CVars are subject to presets, and that was intentional. |
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This pops up a modal when the player creates a randomizer save file for the very first time. I've ran into issues watching other people play that just aren't aware presets are a thing at all, and often come from other randomizers that have a ton of settings enabled by default.
This (hopefully) closes that gap a little, by teaching players those presets exist and give them a direct way to open them.
This also renames the existing built-in presets to hopefully be a lot clearer, and changes the styling of the presets window slightly to accomodate for those longer names. Namely reducing the font size by one stage and making the name column wider.
Looks like this: https://cdn.discordapp.com/attachments/937200974152499210/1433411453880238160/2025-10-30_12-03-24.mp4?ex=690497f2&is=69034672&hm=21b4b1b5bd69edebfb8c2cbecfcf20cc94e14cd62646bc73f19798be748f5749&
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