Fix Tektite texture body break parts for custom skeletons#5214
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aMannus merged 2 commits intoHarbourMasters:developfrom Mar 26, 2025
Merged
Fix Tektite texture body break parts for custom skeletons#5214aMannus merged 2 commits intoHarbourMasters:developfrom
aMannus merged 2 commits intoHarbourMasters:developfrom
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aMannus
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aMannus
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Mar 26, 2025
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For Tektites, the body breakpart system looks for a specific tektite DL by name to decide if the blue or red body textures should be loaded into segment positions. We've already changed this in the past to do a string comparison because of how our resources work, but this check fails whenever a custom skeleton is used for Tektites that does not use the exact same DL names.
To help with mod support, I've added a fallback to just check that the parent actor has the Tektite ID. Also add region comments to clarify the port change.
I believe this should be safe as even I don't think any other breakpart should trigger this (considering the param and parent relationship), and even if it did, all that would happen is the segment values would be unused.
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