remove unused VB_SHOULDs#5056
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aMannus merged 6 commits intoHarbourMasters:developfrom Feb 14, 2025
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briaguya0
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Feb 13, 2025
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| // Replace the blue warp transitions with ones that lead back to the chamber of sages | ||
| case VB_BLUE_WARP_APPLY_ENTRANCE_AND_CUTSCENE: { | ||
| DoorWarp1* blueWarp = va_arg(args, DoorWarp1*); | ||
| BossRush_HandleBlueWarp(gPlayState, blueWarp->actor.world.pos.x, blueWarp->actor.world.pos.z); | ||
| *should = false; | ||
| break; | ||
| } |
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i couldn't find a GameInteractor_Should that uses this
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it was added in #4255, but i could only find one instance of it in there
briaguya0
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Feb 13, 2025
| case VB_GIVE_ITEM_STRENGTH_1: | ||
| case VB_GIVE_ITEM_ZELDAS_LETTER: | ||
| case VB_GIVE_ITEM_OCARINA_OF_TIME: | ||
| case VB_GIVE_ITEM_KOKIRI_EMERALD: |
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couldn't find a GameInteractor_Should that uses this https://github.com/search?q=repo%3AHarbourMasters%2FShipwright+VB_GIVE_ITEM_KOKIRI_EMERALD&type=code
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looks like this was added in 596ea5e but i couldn't find it being used in there either
aMannus
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Feb 14, 2025
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resolves #4997
after going through everything in #4997 i verified the docs had been updated for everything mentioned in that issue.
this PR just removes the leftover unused ones
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