Add hilite setup calls around all custom GI draws#5043
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aMannus merged 1 commit intoHarbourMasters:developfrom Feb 12, 2025
Merged
Add hilite setup calls around all custom GI draws#5043aMannus merged 1 commit intoHarbourMasters:developfrom
aMannus merged 1 commit intoHarbourMasters:developfrom
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| func_8002EBCC(&enElf->actor, play, 0); | ||
| func_8002ED80(&enElf->actor, play, 0); |
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Sad these don't have names in decomp yet, but it is what it is for now.
aMannus
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Feb 12, 2025
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This adds hilite setup calls before all of our custom uses of GI draws.
The game normally does this before any GI draws that happen in vanilla (like in shops, heart containers, etc), but we weren't calling them in all other places that we added. The hilite calls are responsible for making the texture gen effects to not move strangely based on the player camera.
It is a little messy, and probably it would be worth having a new method that contains all the logic needed to draw GI models like this.
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