Remove POLY_KAL and restore POLY_OPA for kaleido#5041
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aMannus merged 1 commit intoHarbourMasters:developfrom Feb 12, 2025
Merged
Remove POLY_KAL and restore POLY_OPA for kaleido#5041aMannus merged 1 commit intoHarbourMasters:developfrom
aMannus merged 1 commit intoHarbourMasters:developfrom
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Archez
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Feb 11, 2025
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| // #region SOH [General] | ||
| // Upstream TODO: Document reasoning for these only existing in SoH | ||
| #define POLY_KAL_DISP __gfxCtx->polyKal.p | ||
| // #endregion |
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Very happy to be able to finally get rid of all the added buffers from launch 🎉
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Still need to review the actual code, but from a brief playtest on linux so far it all works fantastically. Even the custom Kaleido menu I added. I figured if anything would have an issue it'd be that but it seems to behave exactly as before. |
leggettc18
approved these changes
Feb 12, 2025
aMannus
approved these changes
Feb 12, 2025
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POLY_KALwas a custom buffer we originally added on the launch of the port to handle rendering kaleido and the game world at the same time, such that kaleido was over the game world (OPA & XLU) but under the OVERLAY.Now that the game world is no longer rendered and a framebuffer capture is used for kaleido, we can finally revert kaleido back to using
POLY_OPAlike the original source code and remove all port additions around polyKal.The changes largely consist of renames from
POLY_KAL_DISP->POLY_OPA_DISPand then removing any specific graphics setup code around polyKal.Build Artifacts