shipinit dont show master sword#4989
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aMannus merged 27 commits intoHarbourMasters:developfrom Feb 12, 2025
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aMannus
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Feb 4, 2025
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Small shipinit comment. Also, not entirely sure how we should fix the OnPlayerUpdate problem, maybe run it on a hook when that B button gets updated in the first place?
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| static RegisterShipInitFunc initFuncAlways(RegisterNoMasterSword); |
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You'll want to change this to static RegisterShipInitFunc initFunc(RegisterNoMasterSword, { "IS_RANDO" });
This way it gets registered and unregistered on save file load, instead of on boot and checkbox toggling. At that point any of the other IS_RANDO checks can also be removed.
briaguya0
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Feb 4, 2025
aMannus
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Feb 12, 2025
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what this does:
what this doesn't do
OnPlayerUpdate- it's just doing the same thing as before but using shipinit insteadBuild Artifacts