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Listing things I need to do in PR description, but one point I'm just not sure how to handle are NPC souls which logically block (Talon, King Zora, Mido, other Kokiri guard) So far I've only implemented Talon, but wondering if they'll require some kind of ghost actor which can only be dispelled once their soul is acquired. But that seems like quite a bit of work, so for first iteration I'd just want using the absence of a soul to be going out of logic. In that iteration Mido's soul wouldn't be implemented (edit: Talon at least can despawn his milk crates at castle to prevent early Zelda) Another issue is Letter from Zelda / Song from Impa. Right now I'm thinking let those checks be acquired without souls, other option is to require both souls before Zelda's Letter is given |
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crash randomize seed in last version : |
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Disable ice traps. I need to fill in some more item text for that to function |
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I have a suggestion for how to work around this. |
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Bug Found on TheLynk#1, It tells me that Rauru is doable while i can't do it even though i have his soul. i think it needs the mastersword to do it |
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I noticed a logic issue earlier today (idk if it's been fixed yet as my build could be old? idk) - Carpenter souls are not being taken properly into account for Gerudo Fortress rescuing, it COULD be part of your "souls blocking things" thing, but when I had all 4 Carpenters enabled, it assumed I could free them in Sphere 0, which was a problem as one of the Carpenters was locked behind them being freed by being in Haunted Wasteland in logic. |
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Carpenter logic was recently cleaned up, so probably some merge conflict you hit. Will look into next time I rebase |
NPC Souls - French Translation






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