Fix a seed gen bug surrounding new area enum#3497
Merged
leggettc18 merged 2 commits intoHarbourMasters:develop-randofrom Dec 8, 2023
Merged
Fix a seed gen bug surrounding new area enum#3497leggettc18 merged 2 commits intoHarbourMasters:develop-randofrom
leggettc18 merged 2 commits intoHarbourMasters:develop-randofrom
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I also included a fix for the settings string that gets set as part of the final seed normally, it was always being set to nothing. This didn't cause any problems because we weren't actually using it anywhere but it's now at least "correct". |
garrettjoecox
approved these changes
Dec 8, 2023
Archez
approved these changes
Dec 8, 2023
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new RandomizerArea enum is used to filter dungeonLocations out of allLocations during item placement, but the itemLocations weren't getting a RandomizerArea set until after the playthrough was already confirmed to be beatable, thus we would get a placement error because we wouldn't be able to pull any dungeon locations and never actually set the RandomizerArea. This calls
SetAreaearlier.Build Artifacts