SaveManager cleanup#3386
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briaguya0 merged 2 commits intoHarbourMasters:develop-macreadyfrom Nov 14, 2023
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…veManager::Init` to SM's constructor. Comment on `Init` to mention it's not an initializer for `SaveManager`. Added check for `SaveManager::SaveSection` to prevent firing a save worker if the game is already exited from a reset.
briaguya0
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…t the start of `SaveManager::Init()`.
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Nov 12, 2023
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i misunderstood what was happening with my prior approval, and the code has changed since then, this is just to make my green check go away (i'll re-review later)
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Archez
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Changes look reasonable to me (class initializers performed in the constructor).
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Move thread pool initialization and
OnExitGameregistration fromSaveManager::Init()to SM's constructor.This is necessary because
SaveManager::Init()is merely an extension ofSram_InitSram(), and as such is not an initializer forSaveManageritself. Before now, every reset would add another registration forOnExitGameand reinitialize the thread pool, which was definitely not a good thing.Also added call to
ThreadPoolWait()inInit(), as it was relatively easy, especially on Anchor, to trigger a save afterOnExitGamewas already processed, thus introducing the possibility thatInit()would be loading a file (or reinitializing the thread pool, for that matter) at the same time the save worker was writing to the file, causing it to try to load incomplete and malformed save data.Build Artifacts