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only custom tunic models that actually exist should render now
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I have made an update to this to allow for child tunic skeletons. The PR description will be updated with the new path names accordingly |
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Have made one last update to make this more extensible to other custom skeleton models |
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Re-opened now, The only issue this appears to have is that the custom alt skeleton will not load properly if a non-alt custom skeleton version exists AND the game launches with alt assets turned off. If anyone can help figure this out it would be very appreciated, although it appears to me to be more of an issue with the skeleton loading process than what I am directly implementing |
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This is a revision of #3122
Adds the ability to load a custom model for each tunic on Adult Link instead of using the same model for each one. The models are as follows:
If one of these models doesn't exist, then gLinkAdultSkel/gLinkChildSkel is loaded as usual.
An example otr can be found here https://discord.com/channels/808039310850130000/1161885132911816724/1163436116385476638 (this otr is currently out of date to allow for tunic models for both ages)
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