Scaling and text sizes#3037
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briaguya0 merged 1 commit intoHarbourMasters:developfrom Nov 6, 2023
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leggettc18
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Jun 28, 2023
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I could be wrong, but I don't think I'm seeing anyway to switch between the font sizes? Or am I misunderstanding something?
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The additional font sizes were meant more as an availability thing for future programming, not as a user-changeable thing. If it's desired, I could probably figure out some level of automated switching based on the scale, but I don't know that we would want it manually selectable on the user's side. |
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… larger) and experimental tag.
briaguya0
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Nov 6, 2023
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Add ImGui scaling slider. Values between 100% and 150% exhibit the weird expanding slider glitch known on Switch and WiiU. Another known issue is with padding values not scaling properly with multiple changes to the scale factor in a row. Restarting SoH fixes them.
Also adds multiple font sizes that can be used concurrently. 1 smaller than default, 2 larger. Total memory usage was only increased by about 12MB.
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