fix: properly load textures for debug text#2775
Merged
leggettc18 merged 1 commit intoHarbourMasters:develop-spockfrom May 4, 2023
Merged
fix: properly load textures for debug text#2775leggettc18 merged 1 commit intoHarbourMasters:develop-spockfrom
leggettc18 merged 1 commit intoHarbourMasters:develop-spockfrom
Conversation
leggettc18
approved these changes
May 4, 2023
Contributor
leggettc18
left a comment
There was a problem hiding this comment.
Confirmed debug menu text is replaced when Alt textures are off and a non-alt-prefixed textures OTR is used.
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
The logic in
gpxprint.cwas only looking for replacement debug font textures with analt/prefix and only loading them when "Use Alternate Assets" was enabled. This updates the logic to look for replacement textures with and without thealt/prefix, and display the correct one accordingly.Before
After
we should replace this when we implement #2762
Build Artifacts