Makes sequenceMap and seqLoadStatus a dynamic size - Khan Version#2610
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leggettc18 merged 1 commit intoHarbourMasters:develop-khanfrom Mar 12, 2023
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Refactors to allow the above two arrays to be a dynamic size when the game launches, size is set during the AudioLoad_Init function.
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This is the same as #2608 but based on develop-khan instead of develop. Whichever one gets merged, close the other one. |
briaguya0
approved these changes
Mar 12, 2023
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Refactors to allow the above two arrays to be a dynamic size when the game launches, size is set during the AudioLoad_Init function. I have already confirmed that AudioLoad_Init only gets called once per launch, and on soft-reset, AudioLoad_Init does not get called again, so these memory allocations do not cause any memory leaks.
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