Enemy Rando - Arwing range check#2604
Closed
aMannus wants to merge 2 commits intoHarbourMasters:developfrom
Closed
Enemy Rando - Arwing range check#2604aMannus wants to merge 2 commits intoHarbourMasters:developfrom
aMannus wants to merge 2 commits intoHarbourMasters:developfrom
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Contributor
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Does this also mean the arwing has to be in range for it to "chase" the player, or can it still chase the player from the other end of the map and eventually catch up? |
Contributor
Author
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They'll still chase as before which has the insane range, it just won't start shooting until they're close now. |
Archez
reviewed
Mar 9, 2023
Contributor
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Would we want this pointing to Khan instead? I think that would be fine since you also put the Moblin change in Khan. |
Contributor
Author
It wasn't really a bugfix so I pointed it to dev, but I'm fine with either. |
Contributor
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We've done "tweaks" in bugfix releases before. This addresses an issue so khan seems reasonable |
Contributor
Author
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Closing in favor of #2613 |
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It was incredibly annoying that Arwings could shoot players from across the map, with the player basically having no way to retaliate or avoid it. This range check is still considerable but close enough where the player can walk towards the Arwing to begin the nuttage.
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