Rando: Adjust locked door logic for temples and give starting keys for MQ Spirit#2343
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dcvz merged 2 commits intoHarbourMasters:develop-bradleyfrom Jan 17, 2023
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briaguya0
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Jan 17, 2023
dcvz
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Jan 17, 2023
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In rando, we were unlocking the locked down that blocks the boss key chest in Fire temple, however this should only happen when keysanity is not active (vanilla placement/own dungeon). There was a todo to handle this.
I moved the handling of this into rando save init rather than being in the actor file. I also placed this and the water temple locked door change within a vanilla dungeon check as these are only needed for vanilla dungeons.
I also noticed we missed a logic edge case where MQ Spirit with vanilla small keys expects to start with 3 keys as logic can't handle the vanilla key layout.
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