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Rando: Adjust locked door logic for temples and give starting keys for MQ Spirit#2343

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dcvz merged 2 commits intoHarbourMasters:develop-bradleyfrom
Archez:adjust-locked-door-logic
Jan 17, 2023
Merged

Rando: Adjust locked door logic for temples and give starting keys for MQ Spirit#2343
dcvz merged 2 commits intoHarbourMasters:develop-bradleyfrom
Archez:adjust-locked-door-logic

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@Archez Archez commented Jan 10, 2023

In rando, we were unlocking the locked down that blocks the boss key chest in Fire temple, however this should only happen when keysanity is not active (vanilla placement/own dungeon). There was a todo to handle this.

I moved the handling of this into rando save init rather than being in the actor file. I also placed this and the water temple locked door change within a vanilla dungeon check as these are only needed for vanilla dungeons.

I also noticed we missed a logic edge case where MQ Spirit with vanilla small keys expects to start with 3 keys as logic can't handle the vanilla key layout.

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@dcvz dcvz merged commit ff3548a into HarbourMasters:develop-bradley Jan 17, 2023
@Archez Archez deleted the adjust-locked-door-logic branch January 17, 2023 20:10
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3 participants