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Enemy rando - Fix silver rupee room in GtG#2252

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briaguya0 merged 1 commit intoHarbourMasters:develop-bradleyfrom
aMannus:fix-enemizer-silverruups
Dec 24, 2022
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Enemy rando - Fix silver rupee room in GtG#2252
briaguya0 merged 1 commit intoHarbourMasters:develop-bradleyfrom
aMannus:fix-enemizer-silverruups

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@aMannus aMannus commented Dec 23, 2022

Killing an enemy in the timed silver rupee room in GtG sometimes opened the door without collecting the rupees. Turns out there's an exception in the silver rupee tracker actor that for some reason uses the same flag as killing all enemies only in this room.

The authentic game has an out of bounds wallmaster in this room, which prevents the other wallmaster in this room ever triggering this flag. This PR stops the randomization of the OoB wallmaster, which kinda had to be done anyway because it falsely led to a second enemy in this room sometimes when the second enemy could make its way back in-bounds.

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@aMannus aMannus mentioned this pull request Dec 23, 2022
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@briaguya0 briaguya0 merged commit 99367eb into HarbourMasters:develop-bradley Dec 24, 2022
@aMannus aMannus deleted the fix-enemizer-silverruups branch December 24, 2022 10:02
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2 participants