Enemy rando - Fix silver rupee room in GtG#2252
Merged
briaguya0 merged 1 commit intoHarbourMasters:develop-bradleyfrom Dec 24, 2022
Merged
Enemy rando - Fix silver rupee room in GtG#2252briaguya0 merged 1 commit intoHarbourMasters:develop-bradleyfrom
briaguya0 merged 1 commit intoHarbourMasters:develop-bradleyfrom
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briaguya0
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Dec 23, 2022
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Killing an enemy in the timed silver rupee room in GtG sometimes opened the door without collecting the rupees. Turns out there's an exception in the silver rupee tracker actor that for some reason uses the same flag as killing all enemies only in this room.
The authentic game has an out of bounds wallmaster in this room, which prevents the other wallmaster in this room ever triggering this flag. This PR stops the randomization of the OoB wallmaster, which kinda had to be done anyway because it falsely led to a second enemy in this room sometimes when the second enemy could make its way back in-bounds.
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