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Object dependency should behave like N64 #616

@Kenix3

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@Kenix3

BGCheck needs a higher polygon and vertex count due to removed object dependencies.
Otherwise Forest Temple checkered room will crash due to the hallway actor being killed a frame late.
This is a workaround. The proper solution to fix this crash is to manage object loading / unloading the same as N64.

See also #615

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