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a Debug Toggle/Slider Preventing Defeated Non-Puzzle Monsters from Respawning for Longer #53

@westingtyler

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@westingtyler

[Enhancement]
It's annoying killing all monsters in a hub room, going one room over, coming back, and having all those enemies back in your face. in some cases, where enemies exist to help refill the consumables you need for a nearby puzzle, it makes sense, but otherwise maybe they could respawn after three rooms, or four, instead of immediately upon leaving the current room. I'm not totally sure how this is tested for in-game (time + number of screens crossed, distance, etc.), but it would be great to actually be able to clear out a dungeon, or at least have them respawn less often when you just defeated them all in an area.

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