Last Updated: 2026-04-21
Product Version: 0.7.32
Status: Production-Ready
🔐 ISMS Alignment: This document follows Hack23 Secure Development Policy architecture documentation requirements.
| Document | Focus | Description |
|---|---|---|
| Architecture | 🏗️ C4 Model | C4 model showing system structure |
| Game Design | 🎮 Design | Korean martial arts game mechanics |
| README | 📖 Overview | Project overview and setup guide |
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mindmap
root((흑괘 Black Trigram<br/>Korean Combat System))
🎯 70 Vital Points
Regional Distribution
머리 Head 12
백회혈 Baihui
인영 Renying
태양혈 Taiyang
경동맥 Carotid LETHAL
몸통 Torso 24
명문 Mingmen LETHAL
심장혈 Heart Point
중완 Zhongwan
간유 Liver Strike
팔 Arms 17
대추 Dazhui
곡지 Elbow
합곡 Hegu
다리 Legs 17
슬관절 Knee
족삼리 Zusanli
태충 Taichong
Severity Levels 5
Lethal 4 points
Critical 18 points
Major 28 points
Moderate 16 points
Minor 4 points
Categories 7
Neurological 22
Skeletal 15
Joint 12
Organ 9
Muscular 7
Vascular 3
Respiratory 2
☯️ 8 Trigram Stances
건 Heaven
Direct Force
Plus 20 Attack Power
Taekwondo Ap Seogi
태 Lake
Fluid Adaptation
Plus 15 Speed
Yusul Flowing
리 Fire
Precision Strike
Plus 25 Crit Chance
Hapkido Targeting
진 Thunder
Explosive Power
Plus 30 Stun Duration
Taekwondo Power
손 Wind
Continuous Pressure
Plus 20 Combo Damage
Taekyon Flow
감 Water
Adaptive Counter
Plus 25 Counter Damage
Counter Arts
간 Mountain
Immovable Defense
Plus 30 Defense
Defensive Stance
곤 Earth
Grounded Control
Plus 20 Grapple
Submission Arts
👤 5 Archetypes
무사 Warrior
Honor Code
Balanced Stats
Joint Control
암살자 Assassin
Silent Methods
High Precision
Nerve Strike
해커 Hacker
Tech Enhanced
VP Knowledge
Bio Analysis
정보요원 Agent
Psychological
Adaptability
Pain Compliance
조직폭력배 Crime
Survival
Brutal Force
Environmental
🎬 28 Bone Skeleton
Root PELVIS
SPINE 3 Bones
NECK plus HEAD
SHOULDER L plus R
ARM L plus R 6 Bones Each
HAND 7 Poses
HIP L plus R
LEG L plus R 5 Bones Each
FOOT plus TOES
Hand Poses 7
FIST 주먹
KNIFE_HAND 수도
SPEAR_HAND 관수
PALM_HEEL 장력
GRAPPLING 잡기
OPEN 펴기
RELAXED 휴식
Muscle Tension
Range 0.0 to 1.0
Visual Bone Glow
Combat State Based
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mindmap
root((Fighter Archetypes))
무사 Musa
Traditional Warrior
Military Background
Honor Code
Direct Confrontation
Preferred Trigrams
건 Heaven
진 Thunder
Techniques
관절기법 Joint Control
급소타격 Vital Strikes
제압술 Submission
암살자 Amsalja
Shadow Assassin
Covert Operations
Silent Methods
One Perfect Strike
Preferred Trigrams
손 Wind
감 Water
Techniques
무성제압 Silent Takedown
신경파괴 Nerve Strike
호흡차단 Respiratory Attack
해커 Hacker
Cyber Warrior
Tech Enhancement
Data Analysis
Environmental Control
Preferred Trigrams
리 Fire
태 Lake
Techniques
해부학적분석 Anatomical Analysis
생체역학파괴 Biomech Destruction
체계적제압 Systematic Control
정보요원 Intelligence
Government Agent
Psychological Warfare
Strategic Thinking
Information Control
Preferred Trigrams
간 Mountain
곤 Earth
Techniques
고통순응 Pain Compliance
심리적압박 Psychological Pressure
정보추출 Information Extraction
조직폭력배 Crime
Underground Fighter
Street Smart
Brutal Methods
Survival Instinct
Preferred Trigrams
진 Thunder
감 Water
Techniques
환경활용 Environmental Usage
더러운기법 Dirty Fighting
생존격투 Survival Combat
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mindmap
root((Trigram Combat))
Heaven 건 ☰
Direct Force
Bone Striking
Structural Damage
Overwhelming Power
Combat Effects
Fractures
Concussions
Immediate Trauma
Audio Design
Deep Impact
Crushing Contact
Bone Resonance
Lake 태 ☱
Flowing Techniques
Joint Manipulation
Redirection
Fluid Movement
Combat Effects
Dislocations
Torn Ligaments
Mobility Loss
Audio Design
Joint Popping
Ligament Stress
Flow Sounds
Fire 리 ☲
Precision Strikes
Exact Targeting
Vital Point Focus
Needle Accuracy
Combat Effects
Nerve Damage
Temporary Paralysis
Precise Trauma
Audio Design
Sharp Impact
Breath Disruption
Precision Contact
Thunder 진 ☳
Shocking Techniques
Nerve Disruption
Electric-like Impact
Stunning Force
Combat Effects
Paralysis
Muscle Spasms
Disorientation
Audio Design
Sharp Crack
Neural Impact
Thunder Resonance
Wind 손 ☴
Persistent Pressure
Continuous Attack
Gradual Effect
Sustained Force
Combat Effects
Cumulative Pain
Progressive Damage
Gradual Incapacitation
Audio Design
Sustained Pressure
Grinding Contact
Wind Whistle
Water 감 ☵
Adaptive Flow
Counter Techniques
Escape Methods
Flow Reversal
Combat Effects
Joint Strain
Ligament Damage
Position Control
Audio Design
Sliding Contact
Friction Escape
Water Flow
Mountain 간 ☶
Defensive Stance
Immovable Defense
Impact Absorption
Solid Blocking
Combat Effects
Bruising
Deflection
Protective Control
Audio Design
Solid Blocks
Deflection Impact
Mountain Echo
Earth 곤 ☷
Grounding Techniques
Takedowns
Ground Control
Wrestling Methods
Combat Effects
Impact Trauma
Positional Control
Ground Dominance
Audio Design
Body Impact
Ground Contact
Earth Rumble
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mindmap
root((Combat Realism))
Health System
Combat Readiness
100% Full Capability
80% Light Damage
60% Moderate Impairment
40% Heavy Limitation
20% Critical State
0% Incapacitated
Pain Response
충격통 Shock Pain
누적외상 Cumulative Trauma
통증과부하 Pain Overload
무력화한계 Incapacitation
Balance States
준비완료 Ready
동요상태 Shaken
취약상태 Vulnerable
무력상태 Helpless
Consciousness
전투각성 Combat Alert
혼란상태 Disoriented
기절직전 Stunned
무의식 Unconscious
Vital Point System
70 Target Points
Anatomical Accuracy
Traditional Knowledge
Combat Application
Point Categories
Nerve Centers
Blood Vessels
Joint Vulnerabilities
Pressure Points
Effects
Temporary Paralysis
Blood Flow Disruption
Joint Incapacitation
Consciousness Loss
Visual Feedback
Blood System
경상출혈 Minor Bleeding
중등외상 Moderate Trauma
중상출혈 Severe Bleeding
점진적손상 Progressive Damage
Body Response
통증반응 Pain Reactions
균형상실 Balance Loss
무의식상태 Unconsciousness
손상적응 Injury Adaptation
Combat Effects
Realistic Bruising
Impact Visualization
Trauma Accumulation
Recovery Animation
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mindmap
root((Technical Stack<br/>Three.js + React 19))
Frontend Framework
React 19
Component Architecture
Korean UI Components
Bilingual Support Korean English
State Management Zustand
Three.js + @react-three/fiber
WebGL Acceleration
60fps Physics
3D Combat Rendering
Skeletal Animation
TypeScript Strict Mode
Type Safety
Combat Calculations
Korean Interfaces
Error Prevention
Game Engine Systems
Combat System
CombatSystemController
Damage Calculations
Vital Point Logic 70
Physics Simulation
Polygon Hit Detection
Trigram System
StanceManager 8 Stances
TrigramCalculator
TransitionCalculator
KoreanCulture
KoreanTechniques
Vital Point System
VitalPointSystem 70 Targets
KoreanAnatomy
AnatomicalRegions 7 Categories
Severity Classification 5 Levels
HitDetection Polygon Based
Animation System
Skeletal System 28 Bones
Hand Pose Manager 7 Poses
Muscle Tension Visualization
Technique Animation Keyframes
Breathing Animation
Player System
Archetype Management 5 Types
Resource Tracking Ki Stamina
Body Part Health 8 Parts
Pain Response
Consciousness Levels
AI System
Combat Behaviors
Archetype Specific AI
Difficulty Scaling
Pattern Recognition
Audio Engine
Web Audio API
Spatial Audio 3D
Damage Based Feedback
Korean Traditional Instruments
Cyberpunk SFX
Audio Categories
Combat Impact Sounds
Bone Crack Effects
Vital Point Strikes
Stance Transitions
Breathing Sounds
Ambient Dojang
Howler.js Integration
Sound Pool Management
Volume Controls
Cached Playback
Format Support .mp3 .ogg .webm .aac auto-detection
3D Rendering
Three.js Scene
Camera Setup
Lighting System
Environment Dojang
Post Processing
Character Rendering
Skeletal Mesh 28 Bones
Material Shaders
Muscle Visualization
Damage Visualization
Visual Effects
Particle Systems
Hit Effects
VP Strike Glow
Motion Blur
Screen Shake
Performance Optimization
60fps Target
Frame Budget 16.67ms
Draw Call Optimization
Instancing
LOD System
Memory Management
Asset Pooling
Texture Atlasing
Geometry Sharing
Garbage Collection
Loading Strategy
Progressive Loading
Asset Caching IndexedDB
Lazy Loading
Code Splitting
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mindmap
root((Game Modes))
해부학 연구 Anatomical Study
Vital Point Learning
70 Point System
Location Training
Effect Understanding
Precision Training
Targeting Practice
Accuracy Development
Timing Mastery
Advanced Techniques
Professional Methods
Combat Applications
Realistic Scenarios
무술 기법 Martial Techniques
Basic Fundamentals
Stance Training
Strike Practice
Movement Patterns
Trigram Arts
8 Traditional Styles
Philosophy Integration
Combat Application
Combination Training
Technique Chains
Flow Development
Advanced Sequences
실전 훈련 Combat Training
One-on-One Combat
Single Opponent
Realistic Physics
Full Contact Simulation
Environmental Combat
Tactical Positioning
Surroundings Usage
Adaptive Strategy
Multiple Opponents
Multi-Attacker Scenarios
Survival Techniques
Endurance Training
정신 수양 Mental Cultivation
Pain Tolerance
Resistance Building
Endurance Training
Mental Fortitude
Combat Focus
Concentration Practice
Pressure Handling
Awareness Training
Traditional Philosophy
I Ching Principles
Korean Heritage
Martial Arts Ethics
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mindmap
root((Cultural Authenticity))
Korean Language
Noto Sans KR
Traditional Typography
Proper Rendering
Cultural Accuracy
Terminology
Authentic Names
Traditional Terms
Combat Language
Dual Language
Korean Primary
English Translation
Cultural Context
Visual Design
Traditional Colors
Korean Red
Gold Accents
Black Backgrounds
Cyan Highlights
Dojang Environment
Training Hall
Traditional Elements
Cultural Symbols
Authentic Atmosphere
Trigram Symbols
I Ching Characters
Traditional Unicode
Proper Placement
Cultural Meaning
Historical Accuracy
Martial Arts Heritage
Traditional Techniques
Historical Context
Cultural Significance
Combat Methods
Authentic Applications
Traditional Knowledge
Cultural Respect
Educational Value
Real Learning
Cultural Understanding
Traditional Wisdom
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mindmap
root((Development))
Code Quality
TypeScript Strict
Type Safety
Interface Design
Error Prevention
Testing Strategy
Unit Tests
Integration Tests
E2E Testing
Performance
60fps Target
Memory Management
Load Optimization
Testing Focus
Combat Mechanics
Damage Calculations
Physics Accuracy
Technique Validation
Korean Content
Text Rendering
Cultural Accuracy
Terminology Validation
Audio System
Damage Scaling
Korean Themes
Spatial Positioning
Cultural Validation
Native Review
Korean Language
Cultural Accuracy
Traditional Knowledge
Martial Arts Consultation
Technique Authenticity
Historical Accuracy
Combat Realism
Educational Standards
Learning Objectives
Cultural Respect
Traditional Values
This mindmap provides a comprehensive overview of the Black Trigram project, covering Korean martial arts philosophy, combat mechanics, player archetypes, technical architecture, and cultural authenticity requirements. It serves as a visual guide for understanding the interconnected concepts that make up this authentic Korean martial arts combat simulator.
흑괘의 길을 걸어라 - Walk the Path of the Black Trigram through Conceptual Understanding
This mindmap provides a comprehensive visual guide to Black Trigram's Korean martial arts combat system, covering 70 vital points (급소), 8 trigram stances (팔괘), 5 player archetypes (오대 무사), 28-bone skeletal animation system, and Three.js + React 19 technical architecture. It serves as an authoritative reference for understanding the interconnected concepts that make up this authentic Korean martial arts combat simulator.
📋 Document Control:
✅ Approved by: James Pether Sörling, CEO
📤 Distribution: Public
🏷️ Classification:
📅 Effective Date: 2026-04-21
⏰ Next Review: 2026-10-21
🎯 Framework Compliance: