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Indeed, our usage of Filament is wrong, filed #673 |
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You have got to be kidding me. Great find @elalish ! I think we can land this PR if it's all the same to you. We'll update the goldens whenever Filament fixes the bug. |
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Jul 11, 2019
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Reference Issue
Fixes #648, possibly #449?
I added two new fidelity tests as copies of the Khronos-MetalRoughSpheres, one with an HDR environment and one with an LDR environment (both spruit_sunrise, which has very high dynamic range, so good for catching bugs). Combined with the original that uses lightroom (similar to our generated environment), we now cover all of our lighting cases with a single, canonical model.
Interestingly, this exposed a bug in filament, or possibly our usage thereof: Our Filament renders for the HDR and LDR environments are identical, and both appear to be LDR. This explains why we thought our renders looked "too yellow" when using spruit_sunrise_2k.hdr; in actuality Filament was not yellow enough, as it was lacking HDR.