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@markgalvan-intel
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FrameTime calculation fix.

closes #311

@planetchili
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Changes seem plain enough, interested in hearing the story behind them and what the calculation change means :)

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Looks good and aligns better with processing in original presentmon

@planetchili planetchili merged commit 4c24f41 into main Jul 16, 2024
@planetchili planetchili deleted the bug/cyberpunk-ft-issue branch July 16, 2024 23:09
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Cyberpunk 2077 shows incorrect FrameTime(s) during CSV capture using IPM

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