I am a Game Developer student in 2nd year master's degree at ENJMIN with a passion for bringing immersive experiences to life through code, design, and creativity ! My goal is to contribute to the technology that powers games and interactive experiences.
I'm also taking an interest in developing retro games, in particular by learning how to develop games for the classic Game Boy.
They Make Sound - M2 ENMJIN project
They Make Sound is an exploration and speleology game where you play an archaeologist descending into the immense abyss to study the ruins of an extinct civilization. Equipped with a device capable of hearing sounds emitted thousands of years ago, you must make your way ever deeper into the abyss in order to unravel the secrets of this mysterious civilization.
A journey of no return...
It was created by 10 people in 4.5 months as the project in the second year of the Master's degree at ENJMIN.
They Make Sound is made with Unreal Engine, using Blueprint & C++.
- Develop game systems
- Work on UI
- Ensure optimization
- Write technical documentation
Pendrillons - M1 ENJMIN project
Pendrillons is a micro RPG that takes place in a play. Act out your role, choose your lines and actions, and engage in turn-based combat to influence the course of the show. But beware: an audience is watching the performance and reacting to your every move!
It was created by 5 people in 3 months as an end-of-year project in the first year of the Master's degree at ENJMIN.
Pendrillons was made in Unity.
A 3D game engine project. The engine is developed in C++ using OpenGL, and the goal was to recreate a Minecraft-like environment. It integrates procedural world generation, vertex/geometry/fragment shading, FPS movements...
This a little proof of concept about a city building game on GameBoy inspired by the Anno franchise. This game is written entirely in assembly code.
A shoot 'em up game that offers a cooperative and strategic experience, where light challenges darkness. Made by 11 people team on 4 full-days work as Nano project at ENJMIN using Unity.
Luminescence is a walking simulator on an alien planet displayed on four LED panels instead of a screen. This game was made in 3 and a half day during the Alternative Output Workshop at ENJMIN 2023. The objective was to create a game where the output wouldn't be a regular computer screen by using Unity.





