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[PERFORMANCE] Player head drops in offline mode causes lag spikes #72

@Thatsmusic99

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@Thatsmusic99

For some reason, when an offline-mode player (that doesn't have a valid online-mode counterpart) has a head drop event initiated, it causes a significant lag spike that can be tracked in Aikar's timings. Why it happens when the query to Mojang's API is meant to be async? No clue.

Unconfirmed with v7 but should be reproducible with Spoofer.

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    bugFault in the pluginv6v7

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