Releases: ErrorCraft/Score-Based-Damage
Releases · ErrorCraft/Score-Based-Damage
Score-Based Damage v1.4.0
- Added a default implementation for the
custom_damage:deathfunction tag - Simplified internal structure because MC-19690 was fixed.
Please do note that the bug was fixed as of Minecraft 1.17 Pre-release 1. This means that any versions prior to this one will still cause a fake death. - Fixed the bug that instantly kills you if you take damage from a different source after you applied damage
Score-Based Damage v1.3.0
- Removed the only ticking command in favour of
schedule - Now uses long/random UUIDs to prevent possible collision with other data packs that may use those original UUIDs
- Calls the
#custom_damage:deathfunction tag when the player is supposed to die, instead of just usingkill. This way you can add your own death functions directly, instead of having to edit the file.
Score-Based Damage v1.2.0
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