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This is a fork from gameboyf9's Dragon Warrior 3 Randomizer. I have enjoyed Dragon Warrior III since I was a kid, and have enjoyed playing through seeds of the randomizer. While playing and watching other streamers play through seeds, I noticed little bugs here or there, so I figured that I'd take a stab at tackling the issues. It has since grown into splitting out flags, adding features, and looking at other enhancements to the randomizer. This is a project that I initially worked on for myself and chose to share with the community.
Since the question has been asked to others, this isn't a stab at the product that gameboyf9 put out there. This is just growing the project and honoring the work that he had put forth on the randomizer.
Features
Adjust earned experience, gold and encounter rates.
Randomize main and Alefgard maps, and option to reduce the overall size of the main map.
Randomize weapon and item shops, monster patterns, monster zones, spell learning, spell strengths, stat gains, treasures, and equipment.
Adjust the seed from 1 to 2^32 (2 billion plus) for racing possibilities.
Speed up menus and battle speed
Option to fix Parry/Fight bug
Option rename the starting characters, from the start, along with randomizing names (from previous Dragon Quest/Dragon Warrior games), genders, and classes from the start.
No more lectures after a party wipe (saves 13 seconds minimum for each instance but causes temporary graphical errors).
Various cosmetic options available to change how the game looks.
Adjustments
Experience and gold gains can be adjusted.
Encounter rate can be increased or reduced.
Speed up options including battle speed, text, and menus.
Option to have all party members revived with full HP and MP on a party wipe, regardless of save location.
Option to remove known manipulations from the game.
Option to display weapon and armor power as part of the name.
Option to not require orbs for Lamia (orbs will not be found in the game.
Monsters & Map
4 levels of monster randomness.
Experience and gold earned from monsters can be randomized.
Monster patterns can be randomized.
Option to remove the increased run rate of Metal Slimes and Metal Babbles.
Map can be randomized, including monster zones and map size.
Option to separate Gaia's Pit and Baramos Castle to eliminate option of no battles in Alefgard.
Options to remove mountains around Lancel, Cave of Necrogond, and Baramos Castle, and create land bridge to Charlock Castle (in small map)
Equipment & Treasures
Option to randomize treasures.
Who can equip equipment can be randomized.
Equipment power can be randomized. This will adjust the cost of equipment.
Item & Weapon Shops & Inns
Item and weapon shops can be randomized.
Rare items can be toggled to be found in item shops.
Caturday flag (Animal Suit will be found in at least 1 weapon shop).
Inn prices can be randomized.
Characters
Names, genders, and classes can be set or randomized.
Stat gains, spell learning, and spell strengths can be randomized. Will cause higher starting HP.
Four Job Fiesta adjustments.
Fixes
Option to remove Fight/Parry bug.
Cosmetic
Lower case menus (removes all caps menus).
Fix Slime Snail name.
Change Hero's age.
Randomize sprite colors.
To Do/Wishlist
Take a look at the issues in Github. That is where I'm maintaining the todos.
If you find a bug or issue, please submit an issue here or post it in the #dw3r channel of the Dragon Warrior Randomizer Discord.
Special Thanks
gameboyf9, for his work on the randomizer through version 2.3.3. Without him, this randomizer wouldn't be here.