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Support to control HiZ update frequency #4

@JarkkoPFC

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@JarkkoPFC

Currently HiZ is updated after every dispatch. However, it would be useful to be able to control the update frequency programmatically (e.g. as a programmable PSC stage). This would enable rendering for example complex objects with single dispatch consisting hundreds or thousands of meshlets while still being able to gain from occlusion culling.

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