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This repository was archived by the owner on Oct 31, 2025. It is now read-only.
This repository was archived by the owner on Oct 31, 2025. It is now read-only.

GPU-side layout/binding attributes #45

@khyperia

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@khyperia

Higher-level related issue: #10

Right now, there's not really a way to specify binding location, etc. - we need to figure that out. Relatedly, either figure out a way to use statics to declare all the bind-y stuff, or decide we're going with parameters.

This could be a temp hack/workaround until we figure out more what the final design should look like, in the linked higher-level issue.

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t: designDesign of our rust-gpu language and std

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