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This repository was archived by the owner on Oct 31, 2025. It is now read-only.
We haven't aligned on really what to call this yet, it is essentially just "Rust on/for GPU" or "Rust GPU" in short, which is pretty decent and does differentiate from @MaikKlein 's previous RLSL prototype ("Rust Like Shading Language") for now.
Don't have to decide now though but thought we can have a discussion issue for it.