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feat: improve the clarity of the warning logged when client doesn't predict spawning or destruction of objects correctly
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Runtime/Behaviour/ElympicsBehavioursManager.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -268,7 +268,7 @@ internal bool AreSnapshotsEqualOnPredictableBehaviours(ElympicsSnapshot historyS
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{
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if (!factory.ArePredictableStatesEqual(historySnapshot.Factory, receivedSnapshot.Factory))
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{
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ElympicsLogger.LogWarning("States not equal on factory.");
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ElympicsLogger.LogWarning("States not equal on factory. Number of spawned and/or destroyed objects differs between client and server.");
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return false;
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}
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