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@Ghabry Ghabry commented May 10, 2024

Originally by @jetrotal

Redid the stuck check.

Also made the "waiting" similiar to how other events do it: E.g. "Wait for Key" will store all the keys it wants and no reread them from the event everytime. This is necessary because the values of variables can change. Storing them on first call avoids this issue.

@Ghabry Ghabry added Event/Interpreter EasyRPG New functionality exclusive to EasyRPG Player labels May 10, 2024
@Ghabry Ghabry added this to the 0.8.1 milestone May 10, 2024
@Ghabry Ghabry added the Has PR Dependencies This PR depends on another PR label May 10, 2024
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this looks good, but is it ok to aprove it while it fails it checks
?

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Ghabry commented Jul 31, 2024

okay lets continue a bit after a long break...

This command is just great.

Tested it now in detail and it works after merging EasyRPG/liblcf#478


Tested with a move failure count of 200 which correctly terminates and writes a 0 in the target variable. Also tested saving and loading. Is correctly restored.


Here is a test map that is compatible with "Maniac TestGame" recently merged (but should be its own "TestGame" for EasyRpg exclusive stuff). That work isn't finished so just the map for now.

Map0017.zip

@fdelapena fdelapena removed the Has PR Dependencies This PR depends on another PR label Aug 25, 2024
@Ghabry Ghabry merged commit 65f80f9 into EasyRPG:master Sep 1, 2024
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