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you have my attention..... |
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This one sounds very interesting indeed! :D |
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Per DM's with @Kinglykrab moving this to draft until it is more in a ready state |
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This one is exciting |
KimLS
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Overall I don't see much wrong with this.
I'm not sure the changes to StartQuest stylistically are much better/worse than what we were doing. I'm not willing to hold it up over that but there's a few changes I'd like made tangentially to that.
This was a change similar to the other change where we had 10+ parameters in multiple methods unnecessarily. I'll probably do some future cleanup, but for the time being, I only changed what I felt was necessary to not cause even more parameter bloat. |
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Build is still broken on the following line:
Linux reports a similar error more verbosely so I included the windows one. |
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Can properly execute the zone level scripts for global and per zone as well as versioning, but it seems to supersede all other scripts at the zone level. Individual scripts don't seem to fire (hails, hand-ins). Was testing with the stock Edit:
Anything NPC related does not - All Lua types work. |

Description
Type of change
Testing
Perl
global_zone.plEVENT_CLICKDOOR
EVENT_CLICK_OBJECT
EVENT_DEATH_ZONE
EVENT_DESPAWN_ZONE
EVENT_ENTERZONE
EVENT_LOOT_ZONE
EVENT_PAYLOAD
EVENT_PLAYER_PICKUP
EVENT_POPUPRESPONSE
EVENT_SIGNAL
EVENT_SPAWN_ZONE
EVENT_TIMER, EVENT_TIMER_PAUSE, EVENT_TIMER_RESUME, EVENT_TIMER_START, and EVENT_TIMER_STOP
Lua
global_zone.luaEVENT_CLICK_DOOR
EVENT_CLICK_OBJECT
EVENT_DEATH_ZONE
EVENT_DESPAWN_ZONE
EVENT_ENTER_ZONE
EVENT_LOOT_ZONE
EVENT_PAYLOAD
EVENT_PLAYER_PICKUP
EVENT_POPUP_RESPONSE
EVENT_SIGNAL
EVENT_SPAWN_ZONE
EVENT_TIMER, EVENT_TIMER_START, and EVENT_TIMER_STOP
EVENT_TIMER_PAUSE
EVENT_TIMER_RESUME
Checklist