[Bug Fix] Do not summon pet or set new pet state when PC summoned by a mob#1272
[Bug Fix] Do not summon pet or set new pet state when PC summoned by a mob#1272KimLS merged 2 commits intoEQEmu:masterfrom
Conversation
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One thought I had, was if summon was GM solicited to add this back in. Let me know and I can do that below where it checks zone mode. |
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Pet shouldn't be moved either, it should stay in place |
Ok. What about a GM summons? Shall I just move the code to only occur in that instance? You realize that once PC is attacked after summons, pet will travel to assist PC? I agree this is correct, just stating it 'cause perhaps that's why someone added this to begin with. |
I'm not sure on the 100% correctly behavior. My pet 100% did not get automoved when I took a portal when my pet was on guard. Does the pet move on live when they have hold and guard on? Or is it because they're moving to attack? |
They will start to come as soon as PC is attacked actually, so all we're doing is removing the instamove. I think you're right that the move be removed. My only question is, shall we do the move and follow if its a GM summons. |
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After further investigation, things like evac need to move the pet and set follow. I will look at each type of zm and test and post something that covers them all. Please hold on approval. |
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Ok. I like this solution better. It fixes the problem that is being seen by players without impacting all the other cases like evac, succor, etc. |
This is in response to the discussion in eqemu-coders:
https://discord.com/channels/212663220849213441/557677602706423982/814234259845283870
The "fix" is simple. From what I read, the pet does not switch from guard to follow on live. I did not check live myself, I'm relying on the information in the thread.
If the pet should stay on guard, this should fix the issue.