Given the number of spells in current clients we're running up against int16 limits (esp when cast to a signed int). We should at some point consider going through and changing all places we store spell_id to int or int32.
Given the number of spells in current clients we're running up against int16 limits (esp when cast to a signed int).
We should at some point consider going through and changing all places we store spell_id to int or int32.