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Also a solution for this issue: #247 |
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👍 Thanks a bunch |
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openBoosterPack- implemented in the same way asgetGemValueandturnItemIntoGems.Errors just like
getGemValueandturnItemIntoGemsby checking the success state, if successful Steam responds with an array with info on the opened cards in this format - this response is the response callback for the function:The doc would read something like this:
openBoosterPack(appid, assetid, callback)
appid- The AppID of the game to which the booster pack in question belongsassetid- The AssetID of the booster pack in questioncallback- A function to be called when the request completeserr- AnErrorobject on failure, ornullon successres- An array containing information on the opened cards.v or later is required to use this method
Open a booster pack.